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The combat is point-and-click using “Active Time Battle”-style mechanics to allow players to move and select actions independently, but still retain tactical decision making like a strict turn-based game.
Character “lock on” to their targets to engage in either basic melee or ranged attacks. They will repeat these basic attacks automatically until the lock is broken/switched.
Moving stops basic attacks, but retains the lock.
Players are managing Overdrive Points (“OP”) of their characters that allow them to engage Overdrive Actions that are more powerful offensive, defensive and support actions.
OP recharges from basic attacks and determines how often they can initiate new actions depending on how many OP they cost and the action cooldown times.
Elemental alignment of attacks and armour play a large part, with elemental armour absorbing most physical damage and so needing to be weakened by elemental attacks.
Nanovoid Combat Overview
Gavin Rummery need to chat about this one together.
The enemy force that has taken over Holdara is called the Nanovoid. This is encountered in regions outside of Lighthaven as the players explore the world and results in PvE encounters:
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