Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

🏴 2025 Quarterly Phases & Objectives

Q1:

...

Rise of Lighthaven (Ancients Only)

The initial phase focuses on establishing core gameplay mechanics that form the foundation of the player experience.

...

This phase sets the stage for the broader expansion by ensuring a compelling foundational core mechanics from the outset.

Q2: Arena

...

of the Ancients (Ancients & Acolytes)

The second phase introduces competitive elements to enhance player engagement:

  • Arena Tournaments: Structured and recurring tournaments where players can compete for glory and CAPs rewards(ideally we do the RLM TGE/IEO - April 2025).

  • Community Engagement: Foster a competitive yet collaborative community atmosphere to drive retention and growth.

These tournaments will diversify the player experience and offer new ways to have fun while continuing to drive the game worlds collaborative development.

Q3:

...

Ascendancy (Ancients & Acolytes)

The third phase deepens the role-playing elements of the game:

...

This phase empowers players to feel a greater sense of ownership and investment in their in-game journey.

Q4:

...

Lighthaven (Ancients & Acolytes)

The fourth phase broadens the game’s ecosystem while supporting character growth:

...

This expansion maintains focus on player progression within the current world, enhancing depth and variety without requiring significant new content.

...

♾️ Future

...

Objectives & Ambitions

Sustained Growth Through Iterative Expansion

...

  • Global Expansion: Enable exploration and gameplay in a larger world, incorporating settlement building and land plot mechanics.

...

  • (Landfall leading to the Infinite Realm)

The Infinite Realm represents a significant leap in scope and complexity, intended to occur only once foundational systems are robust and sustainable.

...