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Holdara allows players to control a party of [1 to 4] Holdarans, which can include owned and rented characters / citizens. Players can play solo or team up with others.

Examples:

  • Four players may team up each controlling 1 Holdaran (which they may own or have rented from other players)

  • Two players may team up with each controlling 2 Holdarans (which they may own or have rented from other players)

  • One player could play solo controlling 1 to 4 Holdaran’s which she may own and/or have rented from other players.

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  1. Nanovoid / Nexus GLOW Value:
    Each enemy encounter (e.g., a Nanovoid Swarm with a Nexus at its core) has a fixed GLOW value determined by the threat level of the Nexus.

  2. Equal Distribution Among Party Members:
    Upon defeating an enemy Nexus, GLOW is equally shared among all party members under player(s) control. All RLM rewards go directly to the controlling player(s) wallet(s).

  3. Immediate Allocation by the Player(s):
    Players allocate GLOW contributions from each party member under their control toward the current objective (e.g., igniting a Spire within the Region they are currently located). This allocation is manual and must be decided immediately to ensure transparency.

  4. NFT Boost Application:
    The game engine applies each party member’s NFT boost (see below) to their contributed GLOW, calculating individual $RLM rewards. Rewards are distributed via the Spire’s smart contract upon the Dark Spires ignition. Any adjustments to the Spires Smart Contract will eventually be controlled by the DAO.

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Example Scenario: Party Contribution

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& Rewards

🤖 Party Composition: A single player controls a party of 4 Holdarans consisting of:

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