Info |
---|
Important Note: All variables and values are placeholders and should not be considered final. They Values are provided for illustrative purposes only, reflecting our general intent to implement a tiered reward and voting system aligned with specified NFT ownership. |
⚙️ Key Mechanics
Party Composition
Holdara allows players to control a party of [1 to 4] Holdarans, which can include owned and rented characters / citizens. Players can play solo or team up with others.
Panel | ||
---|---|---|
| ||
Examples:
|
...
Reward Distribution
To ensure fairness and strategic depth, a simplified reward distribution system is implemented:
Nanovoid / Nexus GLOW Value:
Each enemy encounter (e.g., a Nanovoid Swarm with a Nexus at its core) has a fixed GLOW value determined by the threat level of the Nexus.Equal Distribution Among Party Members:
Upon defeating an enemy Nexus, GLOW is equally shared among all party members under player(s) control. All $HOLSH rewards go directly to the controlling player(s) wallet(s).Immediate Allocation by the Player(s):
Players allocate GLOW contributions from each party member under their control toward the current objective (e.g., igniting a Spire within the Region they are currently located). This allocation is manual (player choice) and must be decided immediately on completion of the battle.NFT Boost Application:
The game engine applies each party member’s Holdaran NFT boost (see below) to their contributed GLOW, calculating individual $HOLSH rewards. Rewards are distributed via the Spire’s smart contract upon the Dark Spires ignition. Any adjustments to the Spires Smart Contract will eventually be controlled by the DAO.
...
Info |
---|
Example Scenario: Party Contribution & Rewards |
...
If the party contained all Holdara Reborn then there would be NO boost. Hence other players that do not own a Holdaran Ancient will be keen to hire them from their owners! |
🤖 Party Composition: A single player controls a party of 4 Holdarans (All of which are Ancients) consisting of:
...
Member | $HOLSH Base Reward | Boost | $HOLSH Final Reward |
High Keeper | 2.5 | +100% | 5.0000 |
Warlord | 1.5 | +40% | 2.1000 |
Master | 0.75 | +25% | 0.9375 |
Warden | 0.25 | +20% | 0.3000 |
Panel | ||||||||
---|---|---|---|---|---|---|---|---|
| ||||||||
Total Reward for Player: 8.3375 $HOLSH credited to the controlling player’s wallet upon “Spire Ignition” by the Spires Smart Contract (SSC) |
...
⚙️ Additional Key Mechanics
...