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Important Note: All variables and values are placeholders and should not be considered final. Values are provided for illustrative purposes only, reflecting our general intent to implement a tiered reward system aligned with specified NFT ownership. |
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🚀 NFT driven $HOLSH Reward Boosts
Holding specific NFTs in / linked with your game wallet enhances in-game $HOLSH rewards and voting power. Below are the reward boosts associated with different NFTs {See Digital Asset Ownership}:
🤖 Holdaran Citizen NFTs
Ancients (The Ancients of Holdara NFT Collection - Hard Capped at 1,000 total supply)
High Keepers [+100%]
Warlords [+40%]
Masters [+25%]
Wardens [+20%]
Other Citizens (Un-Capped Collections)
Reborn: (Unlimited supply – Free to Play): No Boost
📜 Land Deed NFTs
For each land plot owned: +5%.
🛡️ Legendary Item (LEGI) NFTs
These do not provide any $HOLSH boost: 0%
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⚙️ Key Mechanics
🤖 Party Composition
Holdara allows players to control a party of [1 to 4] Holdarans, which can include owned and rented characters / citizens. Players can play solo or team up with others.
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Examples:
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Reward Distribution
To ensure fairness and strategic depth, a simplified reward distribution system is implemented:
Nanovoid / Nexus GLOW Value:
Each enemy encounter (e.g., a Nanovoid Swarm with a Nexus at its core) has a fixed GLOW value determined by the threat level of the Nexus.Equal Distribution Among Party Members:
Upon defeating an enemy Nexus, GLOW is equally shared among all party members under player(s) control. All $HOLSH rewards go directly to the controlling player(s) wallet(s).Immediate Allocation by the Player(s):
Players allocate GLOW contributions from each party member under their control toward the current objective (e.g., igniting a Spire within the Region they are currently located). This allocation is manual (player choice) and must be decided immediately on completion of the battle.NFT Boost Application:
The game engine applies each party member’s Holdaran NFT boost (see below) to their contributed GLOW, calculating individual $HOLSH rewards. Rewards are distributed via the Spire’s smart contract upon the Dark Spires ignition. Any adjustments to the Spires Smart Contract will eventually be controlled by the DAO.
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🔒 Battle Locking Mechanism
Rule: Once a party enters a Nanovoid Swarm, no other players can join and no alterations to the party members can be made.
Why? Prevents exploitation (e.g., farming or swapping players mid-encounter) and maintains reward integrity.
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🥷Escape Penalty
Rule: Players escaping a Nanovoid Swarm before defeat:
Forfeit all rewards.
Increase the Challenge Rating (CR) and Base Rewards (BR) for remaining players, making the encounter harder, but more rewarding.
If they all leave or die – all players get nothin
Why? Adds strategic risk to quitting a fight.
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What this system achieves
Fairness: Rewards tied to contributions and NFT boosts ensure equitable distribution.
Engagement: Incentivizes holding various NFTs (Holdarans, Land Deeds, Legendary Items).
Utility and Value: Legendary Items enhance combat efficiency, adding value beyond aesthetics.
Solves Potential Exploits:
Intentional Escapes: Addressed by if you leave you leave with nothing!
Funneling GLOW: Addressed by equal distribution and manual allocation.
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