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Attributes are percentages. Paired stats add up to 100, with a limit of 0-100.
💜 Health Pair
Being: sprint vs marathon
Augmentation Efficiency [AUG] (stamina): overdrive recharge rate; recovery - Health, Resilience, Resist (debuff statuses)
Cybernetic Processing [CYB] (speed): base attack rate - Burst, Metabolism, Vitality
🦾 Physical Pair
Acting: attack vs defense
Synchronization Energy [SYN] (dexterity): dodging damage; defense; climb obstacles - Climb, Dodge, Jump, Run
Reactor Power [POW] (strength): deal damage; attack; smash obstacles - Brace, Carry, Mining, Smite
🍥 Ability Pair
Feeling: close vs ranged
Sensor Attunement [SEN] (sense): melee combat; fast reactions; dodge traps - Attack (melee), Block, Spot
Technomancy [TEC] (focus): ranged combat; careful aiming; disarm traps, hacking - Aim (missiles), Conceal, Hack, Seal/Unseal
🧠 Mind Pair
Knowing: mage vs artisan
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Holdarans are bio-mechs: a biological coating over a mechanoid chassis. In each attribute pair, one is associated with the “mech” part of their nature, and the other with the “bio” aspect. In addition, attributes have affinities with particular biomes and elements. Though this is mainly lore, it will tie into the character generation parameters for Holdarans that originate from specific regions.