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Attributes are percentages. Paired stats add up to 100, with a limit of 0-100.

💜 Health Pair

Being: sprint vs marathon

  • Augmentation Efficiency [AUG] (stamina): overdrive recharge rate; recovery - Health, Resilience, Resist (debuff statuses)

  • Cybernetic Processing [CYB] (speed): base attack rate - Burst, Metabolism, Vitality

🦾 Physical Pair

Acting: attack vs defense

  • Synchronization Energy [SYN] (dexterity): dodging damage; defense; climb obstacles - Climb, Dodge, Jump, Run

  • Reactor Power [POW] (strength): deal damage; attack; smash obstacles - Brace, Carry, Mining, Smite

🍥 Ability Pair

Feeling: close vs ranged

  • Sensor Attunement [SEN] (sense): melee combat; fast reactions; dodge traps - Attack (melee), Block, Spot

  • Technomancy [TEC] (focus): ranged combat; careful aiming; disarm traps, hacking - Aim (missiles), Conceal, Hack, Seal/Unseal

🧠 Mind Pair

Knowing: mage vs artisan

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Holdarans are bio-mechs: a biological coating over a mechanoid chassis. In each attribute pair, one is associated with the “mech” part of their nature, and the other with the “bio” aspect. In addition, attributes have affinities with particular biomes and elements. Though this is mainly lore, it will tie into the character generation parameters for Holdarans that originate from specific regions.

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