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  • Core Gameplay: Build immersive and engaging foundational gameplay loopsand test core mechanics.

  • CAP CAPs Rewards: Reward players with CAPs (Collective Anvil Points) for their engagement and participation.

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  • , participation, and feedback

Q3: Arena of the Ancients

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The second phase introduces competitive elements to enhance player engagement while building out from foundational gameplay aligned through community feedback in phase one.

Key highlights include:

  • Target TGE: $HOLSH - Details to be announced!

  • Arena Tournaments: Structured and recurring tournaments where players can compete for glory and rewards (CAPs / $RLM$HOLSH). These tournaments will diversify the player experience and offer new ways to have fun while continuing to drive the game worlds collaborative development.

  • Community Engagement: Foster a competitive yet collaborative community atmosphere to drive retention and growth.

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The third phase deepens the role-playing elements of the game-game (RPG) elements. Empowering players to feel a greater sense of ownership and investment in their in-game journeycharacters, whole maintaining focus on player progression within the current world, enhancing depth and variety without requiring significant new content.

Key highlights include:

  • Skill Development: Introduce a system for character advancement and skill progression.

  • Customization: Enable players to personalize their characters through abilities, skills, and playstyles.

  • Resource Systems: Add resource gathering and crafting mechanics that tie into character advancement.

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Q1: Landfall - details TBA

  • Liberation of the “Lightbridge”

  • The first land plots and in the very first persistent Settlement.

Q2: Holdara the Infinite Realm - details TBA

  • More than a game, a living world!

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