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Despite its size Holdara was designed to operate without much manual intervention, and the bulk of the “crew” were in fact the Holdaran mechanoids that were manufactured by the Celestials to do the day-to-day tasks. 

The Guardians

The eight Celestials tasked with running Holdara once it was built are referred to by modern Holdarans as The Guardians. 

Ilush was the first to recognize the potential for using the heliolith enhanced mechanoids as combat units and enlisted support from Èzyel (hard light weaponry and armour) and Dulbàs (bio-enhancements) in developing their capabilities. But Rouvèsh pushed ahead with his own research into using the “dark particles” to create “wraiths”, ultimately unleashing the Nanovoid that destroyed them all.

Each Guardian relates to a specific aspect of the game world: skill area, elemental attribute and related biome, and is essentially a god to modern Holdarans:

  • Dulbàs the Compassionate – Consumables: alchemist/alchemy – marsh 

  • Èzyel the Insightful – Crafting: smith/crafting – marsh 

  • Ilush the Protector – Battle: warrior/speed – plain 

  • Ngaul the Wanderer – Travel: merchant/stamina – plain 

  • Áyós the Strong – Buildings: mason/strength – mountain 

  • Tiriná the Graceful – Cosmetics: jeweller/dexterity – mountain 

  • Nidado the Dreamer – Exploration: resourcist/sense – forest 

  • Rouvèsh the Cunning – Magic: technomancy/focus - forest 

The Great Houses

firstwave_holdarans_colour_exploration_01.jpg

Each Guardian is associated with a specific Holdaran House which covers a particular aspect of game activity and skill tree.

Celestial facilities associated with a particular Guardian provide boons to House members who are the only ones who can access them (or at least important parts of them). 

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