Important Note: All variables and values are placeholders and should not be considered final. Values are provided for illustrative purposes only, reflecting our general intent to implement a tiered reward system aligned with specified NFT ownership.
🚀 NFT driven $HOLSH Reward Boosts
Holding specific NFTs in / linked with your game wallet enhances in-game $HOLSH rewards and voting power. Below are the reward boosts associated with different NFTs {See Digital Asset Ownership}:
🤖 Holdaran Citizen NFTs
Ancients (The Ancients of Holdara NFT Collection - Hard Capped at 1,000 total supply)
High Keepers [+100%]
Warlords [+40%]
Masters [+25%]
Wardens [+20%]
Other Citizens (Un-Capped Collections)
Reborn: (Unlimited supply – Free to Play): No Boost
đź“ś Land Deed NFTs
For each land plot owned: +5%.
🛡️ Legendary Item (LEGI) NFTs
These do not provide any $HOLSH boost: 0%
⚙️ Key Mechanics
🤖 Party Composition
Holdara allows players to control a party of [1 to 4] Holdarans, which can include owned and rented characters / citizens. Players can play solo or team up with others.
Examples:
Four players may team up each controlling 1 Holdaran (which they may own or have rented from other players)
Two players may team up with each controlling 2 Holdarans (which they may own or have rented from other players)
One player could play solo controlling 1 to 4 Holdaran’s which she may own and/or have rented from other players.
Reward Distribution
To ensure fairness and strategic depth, a simplified reward distribution system is implemented:
Nanovoid / Nexus GLOW Value:
Each enemy encounter (e.g., a Nanovoid Swarm with a Nexus at its core) has a fixed GLOW value determined by the threat level of the Nexus.Equal Distribution Among Party Members:
Upon defeating an enemy Nexus, GLOW is equally shared among all party members under player(s) control. All $HOLSH rewards go directly to the controlling player(s) wallet(s).Immediate Allocation by the Player(s):
Players allocate GLOW contributions from each party member under their control toward the current objective (e.g., igniting a Spire within the Region they are currently located). This allocation is manual (player choice) and must be decided immediately on completion of the battle.NFT Boost Application:
The game engine applies each party member’s Holdaran NFT boost (see below) to their contributed GLOW, calculating individual $HOLSH rewards. Rewards are distributed via the Spire’s smart contract upon the Dark Spires ignition. Any adjustments to the Spires Smart Contract will eventually be controlled by the DAO.
đź”’ Battle Locking Mechanism
Rule: Once a party enters a Nanovoid Swarm, no other players can join and no alterations to the party members can be made.
Why? Prevents exploitation (e.g., farming or swapping players mid-encounter) and maintains reward integrity.
🥷 Escape Penalty
Rule: Players escaping a Nanovoid Swarm before defeat:
Forfeit all rewards.
Increase the Challenge Rating (CR) and Base Rewards (BR) for remaining players, making the encounter harder, but more rewarding.
If they all leave or die – all players get nothin
Why? Adds strategic risk to quitting a fight.
What this system achieves
Fairness: Rewards tied to contributions and NFT boosts ensure equitable distribution.
Engagement: Incentivizes holding various NFTs (Holdarans, Land Deeds, Legendary Items).
Utility and Value: Legendary Items enhance combat efficiency, adding value beyond aesthetics.
Solves Potential Exploits:
Intentional Escapes: Addressed by if you leave you leave with nothing!
Funneling GLOW: Addressed by equal distribution and manual allocation.