A. Key Attributes
Type:
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An in-game
...
“soft” currency not tokenized on-chain.
Availability: Earned
...
through gameplay and
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can be purchased from the treasury when available.
...
Supply: Finite, limited by player activity and treasury reserves.
B. Utility
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Key Characteristics and Utility:
Everyday Transactions:
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Used to purchase consumables, crafting materials, travel costs between regions, and basic player driven services.
Trade GLOW with other players for
...
equipment,
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crafting services, and soft in-game items.
Resource Management and Equipment Powering:
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GLOW is required to operate and maintain weapons,
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armour, equipment, and machines.
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Required for maintaining settlements and Spires.
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Spire Ignition and Maintenance:
Ignite new Spires to expand Holdara’s world, earning proportional RLM rewards.
Contribute GLOW to maintain Spires and prevent settlements from falling dormant.
C. Glowstone Distribution
Earned Through Gameplay:
Combat and Quests: Defeat the Nanovoid, complete missions, and earn GLOW.
Player-to-Player Services: Trade GLOW for crafted items or services such as crafting.
Treasury Sales:
GLOW can be purchased with RLM directly from the treasury when reserves are available.
Sales are limited to existing reserves to prevent inflation.
D. Treasury Sales Policy
Fixed Quantities and Prices:
GLOW is sold in predefined quantities (e.g., 100, 500, or 1,000 units) at DAO-approved prices.
Limited Supply:
The treasury can only sell GLOW it has accumulated through in-game transaction taxes or Spire contributions.
No artificial GLOW creation ensures economic integrity.
DAO Oversight:
The DAO governs GLOW pricing and sales, adjusting as necessary to maintain balance and avoid scarcity or oversupply.
E. Glowstone Transaction Tax
All in-world GLOW transactions (player-to-player or player-to-NPC) are subject to a small Settlement and Spire Interaction:
GLOW is used to ignite new Spires, expanding the Infinite Realm and unlocking new settlements, biomes, and resources.
Maintaining active Spires and preventing settlements from going dormant requires a steady supply of GLOW.
Earning GLOW:
Gameplay Rewards:
Defeat enemies controlled by the Nanovoid and complete player set quests to earn GLOW.
Gain GLOW by providing services to other players, like crafting, trading, or hiring out your Holdaran as a mercenary.
Treasury Sales (Optional):
If players require additional GLOW, they can purchase it from the treasury with RLM, subject to availability and DAO-approved pricing.
Supply Management and Sustainability:
Finite Supply:
GLOW is not artificially created. It must be earned in-game or come from the treasury’s existing reserves.
Transaction Tax:
A tax (e.g.,
10%)
is
applied to all GLOW transactions. This tax goes back into the treasury, creating a natural sink and ensuring long-term sustainability and controlled circulation.