Glowstones (GLOW)
Glowstones (GLOW) are the in-game “soft” currency (not tokenized on-chain) of the Holdara game world. Earned through gameplay and can also be purchased from the Treasury when available at DAO approved rates.
Key Characteristics & Utility
Everyday Transactions
Used to purchase consumables, crafting materials, travel costs between regions, and basic player driven services.
Trade GLOW with other players for equipment, crafting services, and soft in-game items.
Resource Management and Equipment Powering
GLOW is required to operate and maintain weapons, armour, equipment, and machines.
Settlement and Spire Interaction
GLOW is used to ignite new Spires, expanding the Infinite Realm and unlocking new settlements, biomes, and resources.
Maintaining active Spires and preventing settlements from going dormant requires a steady supply of GLOW.
Earning GLOW
Gameplay Rewards
Defeat enemies controlled by the Nanovoid and complete player set quests to earn GLOW.
Gain GLOW by providing services to other players, like crafting, trading, or hiring out your Holdaran as a mercenary.
Treasury Sales (Optional)
If players require additional GLOW, they can purchase it from the treasury with RLM, subject to availability and DAO-approved pricing.
Supply Management & Sustainability
Finite Supply
GLOW is created through gameplay and must be earned in-game or come from the treasury’s existing reserves.
Transaction Tax:
A tax (e.g., 20%) is applied to all GLOW transactions. This tax goes back into the treasury, creating a natural sink and ensuring long-term sustainability and controlled circulation.