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Regions - 10km wide hexagonal "biomes" (forest, plain, etc) that make up the world map. Can be in the light (controlled by the players) or in the dark (controlled by the Nanovoid). The biome is one factor that determines the resources that can be found in the Wilderness.
Settlements - some Regions contain a Spire, and these support surrounding Settlements. Settlements represent the habitable part of a Region that can be developed and are persistent. The Spire's exact coordinates within the region are randomised on creation to give the map a more organic look.
Wilderness - the area outside of the Settlement is called the Wilderness. This is non-persistent, and is the source of raw materials. Maps are dynamically generated when players explore this part of the Region, with their makeup determined by the Region biome and climate type.
Routes - regions that do not contain a Settlement still have a persistent map which acts as a waypoint when travelling between Settlements. This shows the roadway between Settlements and is also where Temples and other permanent structures can be found.
Plots - a Settlement contains several Plots. Plots are the land NFTs that players can own and build on.
World Expansion
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A consequence of the requirement for an unbroken connection that leads to the Tower is that a Spire that falls (runs out of power) will cause connected Spires to also go out. It is therefore imperative that the player community works together to ensure Spires are properly maintained and fueled.