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Weapons will exist in many different qualities and capabilities as they are crafted from components with different attributes and materials, so every weapon is unique and can be upgraded by the player (this also applies to armour).
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Gun Blade
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Close range and melee
Fighter skills. Focus is on short range combat.
Ranged: pistol
Melee: sword
Defence: shield
Special: cutting/prising/breaking things open
Attributes: SEN/POW - powerful melee
Machine Bow
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Ranged attacks
Ranger skills. Focus is on long range combat.
Ranged: bow
Melee: axe
Defence: deflect
Special: long range activation
Attributes: CYB/TEC - fast ranged
Power Staff
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AOE attacks
“Cleric” skills. Focus is on AOE and indirect combat.
Ranged: grenade launcher
Melee: spear
Defence: shell
Special: powering equipment
Attributes: SYN/MEC - defence
Rip Claw
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Support
Rogue skills. Focus is on stealing and support combat.
Ranged: hookshot – barriers and glowstone removal
Melee: claws
Defence: catch/reflect
Special: hacking/trap removal/door opening
Attributes: BIO/AUG - overdrive
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