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Weapons will exist in many different qualities and capabilities as they are crafted from components with different attributes and materials, so every weapon is unique and can be upgraded by the player (this also applies to armour).

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Gun Blade

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Close range and melee

  • Fighter skills. Focus is on short range combat.

  • Ranged: pistol

  • Melee: sword

  • Defence: shield

  • Special: cutting/prising/breaking things open

  • Attributes: SEN/POW - powerful melee

Machine Bow

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Ranged attacks

  • Ranger skills. Focus is on long range combat.

  • Ranged: bow

  • Melee: axe

  • Defence: deflect

  • Special: long range activation

  • Attributes: CYB/TEC - fast ranged

Power Staff

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AOE attacks

  • “Cleric” skills. Focus is on AOE and indirect combat.

  • Ranged: grenade launcher

  • Melee: spear

  • Defence: shell

  • Special: powering equipment

  • Attributes: SYN/MEC - defence

Rip Claw

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Support

  • Rogue skills. Focus is on stealing and support combat.

  • Ranged: hookshot – barriers and glowstone removal

  • Melee: claws

  • Defence: catch/reflect

  • Special: hacking/trap removal/door opening

  • Attributes: BIO/AUG - overdrive

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