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Weapons & Armour

Weapons & Armour

Celestial Components

At the heart of weapons and armour in Holdara are the “receivers” - a kind of base computer unit around which the equipment is crafted. Receivers are Celestial technology and must be found in the environment by searching underground Celestial facilities (“dungeons”) in the superstructure of Holdara.

Receivers vary in condition (they are very old!) so a top quality receiver is a major treasure as it can be used as the core for crafting the finest quality weapons and armour. It is not unusual for Holdaran artificers to break down old weapons simply to remove the receiver as the base for an entirely new piece of equipment!

Holdaran Weapons

Every weapon in Holdara is a bit like a Lightsaber - its core is made up of mechanical modular components that when combined emits "Hard Light" when it is activated that forms the weapon. This is because in Holdaran lore the only thing that can damage Nanovoid Shadow Wraiths is Hard Light, so the Holdarans must use Light to defeat the Darkness!

There are 4 types (archetypes) of weapon that can have 2 modes allowing them to deliver both melee and ranged attacks.

Weapons will exist in many different qualities and capabilities as they are crafted from components with different attributes and materials, so every weapon is unique and can be upgraded by the player (this also applies to armour).

Gun Blade

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Close range and melee

  • Fighter skills. Focus is on short range combat.

  • Ranged: pistol

  • Melee: sword

  • Defence: shield

  • Special: cutting/prising/breaking things open

  • Attributes: SEN/POW - powerful melee

Machine Bow

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Ranged attacks

  • Ranger skills. Focus is on long range combat.

  • Ranged: bow

  • Melee: axe

  • Defence: deflect

  • Special: long range activation

  • Attributes: CYB/TEC - fast ranged

Power Staff

 

AOE attacks

  • “Cleric” skills. Focus is on AOE and indirect combat.

  • Ranged: grenade launcher

  • Melee: spear

  • Defence: shell

  • Special: powering equipment

  • Attributes: SYN/MEC - defence

Rip Claw

 

Support

  • Rogue skills. Focus is on stealing and support combat.

  • Ranged: hookshot – barriers and glowstone removal

  • Melee: claws

  • Defence: catch/reflect

  • Special: hacking/trap removal/door opening

  • Attributes: BIO/AUG - overdrive

Holdaran Armour

There are 4 armour slots on a Holdaran:

  • Helm - head

  • Chestplate - body

  • Gauntlets - arms

  • Greaves - legs

Armour Attributes

Each piece of armour has the following attributes:

  • Armour Value - the amount of Physical Damage the armour will absorb

  • Elemental Alignment - Pyro etc

  • Elemental Strength - AV resistance to elemental attacks of closely aligned types

Combined Attributes

The armour that is equipped combines to give the final armour attributes:

  • Armour Value - sum of the AV of all the equipped armour

  • Elemental Alignment - average of the elemental alignment values weighted by their elemental strength

  • Elemental Strength - average of the elemental strengths

Halo Effects

As Holdaran armour is an elemental energy field rather than just a physical barrier, it can provide Overdrive Actions.

These are generally AOE effects that are offensive attacks, defensive shields, or buffs/support actions (e.g. energy transfer) to other Holdarans within the AOE area for the duration of the action.

 

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