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No Holdaran NPCs - every Holdaran you encounter is a player character, so every traditional RPG role is controlled and filled by players.
Settlement control - players decide what buildings exist, what services they offer, and the prices they charge.
Character ownership - players own their characters and can sell, hire out or give them away at any time.
Player run economy - players trade with each other (there are no NPC Holdarans) allowing the community to decide the value of the gameworld goods and services.
Asset ownership - players own their game world digital assets and are free to trade or give them away just like any real-world object.
IP ownership - there is no point owning digital assets if the game IP can be taken away, so we will be giving a license to the community in perpetuity.
Safe trading – players can safely trade their game assets with one another without resorting to using unsafe grey markets and gold farmers.
Gameworld governance – players have a voice in the development of the gameworld via automatic membership of the game world DAO.
Decentralisation – we have a long term plan to developing DWS (Decentralised Web Services) to allow the player community to host and run game servers and services.
🏛️ 4 Pillars
Gameplay that appeals to all 4 Bartle player types
Players have the tools to do what they want to do (within our sandbox rules)
Gameworld evolves as player community and world expands
Evergreen product - 10+ year lifespan