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  • No Holdaran NPCs - every Holdaran you encounter is a player character, so every traditional RPG role is controlled and filled by players.

  • Settlement control - players decide what buildings exist, what services they offer, and the prices they charge.

  • Character ownership - players own their characters and can sell, hire out or give them away at any time.

  • Player run economy - players trade with each other (there are no NPC Holdarans) allowing the community to decide the value of the gameworld goods and services.

  • Asset ownership - players own their game world digital assets and are free to trade or give them away just like any real-world object.

  • IP ownership - there is no point owning digital assets if the game IP can be taken away, so we will be giving a license to the community in perpetuity.

  • Safe trading – players can safely trade their game assets with one another without resorting to using unsafe grey markets and gold farmers.

  • Gameworld governance – players have a voice in the development of the gameworld via automatic membership of the game world DAO.

  • Decentralisation – we have a long term plan to developing DWS (Decentralised Web Services) to allow the player community to host and run game servers and services.

🏛️ 4 Pillars

  1. Gameplay that appeals to all 4 Bartle player types

  2. Players have the tools to do what they want to do (within our sandbox rules)

  3. Gameworld evolves as player community and world expands

  4. Evergreen product - 10+ year lifespan

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