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Weapons will exist in many different qualities and capabilities as they are crafted from components with different attributes and materials, so every weapon is unique and can be upgraded by the player (this also applies to armour).

[1] Gun Blade

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“Fighter skills”.Focus is on short range combat.

  • Ranged: pistol

  • Melee: sword

  • Defence: shield

  • Special: cutting/prising/breaking things open

  • Attributes: SEN/POW - powerful melee

[2] Machine Bow

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Ranged attacks

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“Ranger skills”. Focus is on long range combat.

  • Ranged: bow

  • Melee: axe

  • Defence: deflect

  • Special: long range activation

  • Attributes: CYB/TEC - fast ranged

[3] Power Staff

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AOE attacks

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“Cleric skills. Focus is on AOE and indirect combat.

  • Ranged: grenade launcher

  • Melee: spear

  • DefenceDefense: shell

  • Special: powering equipment

  • Attributes: SYN/MEC - defencedefense

[4] Rip Claw

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Support

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“Rogue skills”. Focus is on stealing and support combat.

  • Ranged: hookshot “hookshot” – barriers and glowstone Glowstone removal

  • Melee: claws

  • DefenceDefense: catch/reflect

  • Special: hacking/trap removal/door opening

  • Attributes: BIO/AUG - overdrive

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Holdaran

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Armor

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There are 4 armour armor slots on a Holdaran:

  1. Helm - head

  2. Chestplate - body

  3. Gauntlets - arms

  4. Greaves - legs

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Armor Attributes

Each piece of armour armor has the following attributes:

  • Armour Armor Value - the amount of Physical Damage the armour armor will absorb

  • Elemental Alignment - Pyro etc

  • Elemental Strength - AV resistance to elemental attacks of closely aligned types

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  • Armour Value - sum of the AV of all the equipped armour

  • Elemental Alignment - average of the elemental alignment values weighted by their elemental strength

  • Elemental Strength - average of the elemental strengths

Halo Effects

As Holdaran armour armor is an elemental energy field rather than just a physical barrier, it can provide Overdrive Actions. These are generally AOE effects that are offensive attacks, defensive shields, or buffs/support actions (e.g. energy transfer) to other Holdarans within the AOE area for the duration of the action.

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