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This glossary serves as a living reference designed to provide clear definitions and explanations for the key terms, concepts, and entities within the world of Holdara. As the story, mechanics, and understanding of this universe evolve, so too will this glossary. Contributions, refinements, and expansions are always welcome to ensure it remains accurate, relevant, and comprehensive. Whether you're a newcomer seeking clarity or a veteran revisiting the details, this glossary is here to guide you through the rich tapestry of Holdara. |
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Elemental climates: In regions Regions with a mix of two adjacent elements.
Elemental enemies: Can be multi Multi-component creatures with differing alignments.
Elemental Gems: Crystals that can be used to generate elemental effects, usually in conjunction with Glowstones.
Elemental influence: From Effects on creatures /or items from spending time in a particular climate.
Elemental weapons/armourarmor: With Gear with pure elemental alignments.
The Elements: Elemental effects Effects caused by Celestial machinery. The 4 four elements are : Pyro - (hot), Aqua - (cold), Spark - (electricity/life), and Blight - (poison/decay). Each element has its own associated colour (yellow - fire, blue - ice, red - blight, green - an associated color: yellow (fire), blue (ice), red (blight), and green (energy/life).
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Glowstones: Source Sources of magical energy. Formed by the Nanovoid compacting captured Light found within Shadow Wraiths. General source of Act as general power and energy sources, like magical batteries.
Guardians: Eight Celestial scientists left to run Holdara. Killed by dark particles released by their experiments in an event called Forsaking. Revered by most Holdarans as gods.
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Hard Light: Solid forms of elemental light energy formed from the power generated from by Glowstones tuned by with Elemental Gems.
Heliolith: The name Name for the “exotic materials” that coat the entire inner surface of Holdara.
Hexalith: The Celestial-built superstructure of Holdara itself.
Holsh/REALM: Mixture of Light and Dark particles that forms a crust on Spires ; released when they are fully charged. Needed for most powerful magic such as like creating Immortals or indestructible Legendary Items (LEGIs).
Holdara: Artificial world created by the Celestials to open a Lightstar to another dimension. Purpose Its purpose was to mine "exotic material" that could be used to enhance their civilisation’s civilization’s capabilities.
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Immortals/Holdaran NFTs: Holdarans from the 3rd Era who have combined their Soul Stones with Holsh. They can regenerate when destroyed back upon destruction at their Soul Stone.The Guardians: The 8 Celestial scientists left to run Holdara. Killed by dark particles released by their experiments in an event called The Forsaking. Revered by most Holdarans as gods.
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Light Bridge: Walkway connecting Lighthaven to the mainland.
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Lightstar: Gateway to another dimension. Drew through "exotic material" and hard light; this included the , including “dark particles” of the Nanovoid.
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The Nanovoid: A hive Hive mind of dark particles animated by the corrupted lifeforce of absorbed Celestials.
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The Otherworld: The Holdaran term for the mysterious world they encounter encountered underground (within the Holdara's superstructure of Holdara). Holdarans assume this is the place Believed to be the origin of the Nanovoid originates from.
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Shadow Wraiths: Corrupted recreations of alien flora and fauna generated by the Nanovoid. The Nanovoid forms Glowstones that it uses used to animate these entities.
The Simulacra: The corrupted Corrupted Wraith forms of the Celestial Guardians that can be brought into being by the Nanovoid can create to infiltrate and control Celestial facilities.
Soul Stones: One per Immortal; regenerates character on , regenerating them upon death. Corporeal remains (like bones) of a dead Holdaran Holdarans in Lighthaven can combine with newly found Stones with and Holsh to bring back Holdarans. The reason all new players/characters start in Lighthaven. The older the stone, the more resources needed to bring the Holdaran back.revive Holdarans. Older stones require more resources to revive. Gavin Rummery is this right still?
Spires: Light/power generators for settlements that hold back the Nanovoid. Celestial Tower is the source of this Light. Spires are like a power grid for the Celestial Tower. Need serves as their light source. Spires act as a power grid and need constant maintenance with Glowstones to remain stay operable.