Gavin Rummery Need to sort this out together (priority).
Q1 - Foundational gameplay with engagement rewards
Q2 - Arena Tournaments with CAP rewards
Q3 - Character advancement and skills
Q4 - “World expansion” - not necessarily the world outside Lighthaven though; could be more resource gathering/crafting in support of character advancement.
This is the bit where the roadmap gets less realistic as I think the above activities could sustain growth (and revenue generation) for a long time by adding more tournaments/environments/skills/upgrades etc, etc before we need to have the Lightbridge event and allow expansion into the world beyond Lighthaven (which is kind of a microcosm of the entire game bar the settlement building/land plots - and even those could be introduced in a “training sim”).
Q1 2025 for the whole world being live is “optimistic” given where we are now, but that’s because we have no money and a crazy small team to build the content needed… but it could be possible if we have chosen carefully on a MVP of content. But see no harm in it being the stated goal of this roadmap.
Development Roadmap
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Releases
Foundational: Holdaran Ancient NFTs Collection
Foundational: Character Viewer
…🗺️ This roadmap outlines the vision for Holdara’s growth and development, including key milestones and an aspirational timeline. The focus is on delivering a rich and engaging player experience in partnership with you!
🏴 2025 Quarterly Phases & Objectives
Q1 to Q2: Rise of Lighthaven
The initial phase focuses on establishing core gameplay mechanics that form the foundation of the player experience.
Key highlights include:
Core Gameplay: Build immersive and engaging foundational gameplay and test core mechanics.
CAPs Rewards: Reward players with CAPs (Collective Anvil Points) for their engagement, participation, and feedback
Q3: Arena of the Ancients
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The second phase introduces competitive elements to enhance player engagement while building out from foundational gameplay aligned through community feedback in phase one.
Key highlights include:
Target TGE: $HOLSH - Details to be announced!
Arena Tournaments: Structured and recurring tournaments where players can compete for glory and rewards (CAPs / $HOLSH). These tournaments will diversify the player experience and offer new ways to have fun while continuing to drive the game worlds collaborative development.
Community Engagement: Foster a competitive yet collaborative community atmosphere to drive retention and growth.
Q4: Ascendency
The third phase deepens the role-playing-game (RPG) elements. Empowering players to feel a greater sense of ownership and investment in their in-game characters, whole maintaining focus on player progression within the current world, enhancing depth and variety.
Key highlights include:
Skill Development: Introduce a system for character advancement and skill progression.
Customization: Enable players to personalize their characters through abilities, skills, and playstyles.
Resource Systems: Add resource gathering and crafting mechanics that tie into character advancement.
🏴 2026 Quarterly Phases & Objectives
Q1: Landfall - details TBA
Liberation of the “Lightbridge”
The first land plots and in the very first persistent Settlement.
Q2: Holdara the Infinite Realm
More than a game, a living world!