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Combat uses an ATB-style system where characters have a recharging store of energy to use for special actions. Another way to view it is like a store of Mana for magical attacks, where the Mana gradually recharges.

In Holdara, this is called Overdrive, and represents the bio-mechs pushing themselves to do high energy actions.

Overdrive Actions

Based on the selected target (including no target), equipment, and skills, a context sensitive list of Overdrive Actions will be displayed along the bottom of the screen.

Each Overdrive Action has the following attributes:

  • OP cost - the number of Overdrive Points that need to be spent to activate this action

  • Cooldown - the number of seconds that must elapse before this action can be activated again

Overdrive Points

All Overdrive Actions are paid for using Overdrive Points. Each character has up to 4 OP available to spend.

Overdrive is mainly recharged via the following mechanisms:

  • Basic attack elemental damage - inflicting elemental damage recharges OP

  • Energy shards - inflicting damage can dislodge energy shards that land on the ground and can be collected to recharge OP.

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