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Overdrive Actions

Overdrive Actions

Combat uses an Action Time Battle (ATB)-style system where characters have a recharging store of energy to use for special actions. Another way to view it is like a store of Mana for magical attacks, where the Mana gradually recharges.

In Holdara, this is called Overdrive, and represents the bio-mechs pushing themselves to do high energy actions.

Screenshot 2024-11-12 193149.png
Early concept art: Weapon Utility / Mechanics

Overdrive Actions (OA)

Based on the selected target (including no target), equipment, and skills, a context sensitive list of Overdrive Actions will be displayed along the bottom of the screen.

Each Overdrive Action has the following attributes:

  • OP cost - the number of Overdrive Points that need to be spent to activate this action

  • Cooldown - the number of seconds that must elapse before this action can be activated again

Overdrive Points (OP)

All Overdrive Actions are paid for using Overdrive Points. Each character has up to 4 OP available to spend.

Overdrive is mainly recharged via the following mechanisms:

  • Basic attack elemental damage - inflicting elemental damage recharges OP

  • Energy shards - inflicting damage can dislodge energy shards that land on the ground and can be collected to recharge OP.

 

 

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