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Deeds (Land Plots)

Deeds (Land Plots)

Deeds represent ownership of virtual land plots in the game world and are implemented as ERC721 non-fungible tokens (NFTs). Each deed corresponds to a unique plot within a specific "Settlement" in the procedurally generated world.

 

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Utility

  1. Ownership and Control: Grants full control over a specified virtual land plot within a Settlement.

  2. Building and Services:

    • Players can construct buildings on their plots, providing in-game functionalities and services to themselves and others.

    • Services are transacted using in-game commodities like GLOW or through mutual agreements.

  3. Resource Extraction:

    • Land plots may contain finite "raw materials" (soft commodities) determined algorithmically during minting.

    • Players can explore plots during the "Twilight" phase to assess potential resources.

  4. User-Generated Content (UGC):

    • Owners can decide the type of buildings constructed using pre-designed or community-created prefabs.

    • Construction projects may allow resource contributions from other players, offering shared benefits.

  5. Building Upgrades:

    • Structures can be leveled up with enhancements (e.g., Legendary equipment), adding more utility or narrative flair.

  6. Wonders: Aesthetic-only buildings that contribute to player-driven narratives and may be rewarded with $RLM tokens.

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Types of Deeds

  1. Genesis Deeds:

    • Part of the "Land Fall" event around the Lighthaven Settlement (central and community-owned).

  2. Settlement Deeds:

    • Associated with a Spire and thematically tied to the larger region.


Acquisition

  1. Settlement Protection:

    • Settlements are safeguarded by Regional Spires, which are vital to the game's lore and dynamic gameplay (Light vs. Dark Spire states).

  2. Liberation Mechanic:

    • Players ignite "Dark Spires" using Glowstones (soft commodities) to transition them to "Light Spires."

  3. Land Auctions:

    • Twilight Auction: Priority access for top contributors during the Spire ignition phase (12 hours) (all bids must be in $RLM)

    • Day-Break Auction: Open to all players for a 24-hour window. (All bids must be in $RLM)

    • OpenSea Public Sales: All remaining plots are listed on OpenSea.


Key Concepts

  • Glowstones: Soft commodities required to ignite and maintain Light Spires.

  • Dynamic Spires: The visual state of Spires reflects the ongoing conflict between light (players) and dark (AI-controlled Shadow Wraiths).

  • Combat and Resources: Dark Spires provide combat opportunities against Shadow Wraiths to earn Glowstones.


Rewards

  • Igniting Dark Spires triggers:

    • $RLM token rewards (see Rewards System).

    • Auctions for land ownership.

 

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