Weapons & Armour
Celestial Components
At the heart of weapons and armour in Holdara are the “receivers” - a kind of base computer unit around which the equipment is crafted. Receivers are Celestial technology and must be found in the environment by searching underground Celestial facilities (“dungeons”) in the superstructure of Holdara.
Receivers vary in condition (they are very old!) so a top quality receiver is a major treasure as it can be used as the core for crafting the finest quality weapons and armour. It is not unusual for Holdaran artificers to break down old weapons simply to remove the receiver as the base for an entirely new piece of equipment!
Holdaran Weapons
Every weapon in Holdara is a bit like a Lightsaber - its core is made up of mechanical modular components that when combined emits "Hard Light" when it is activated that forms the weapon. This is because in Holdaran lore the only thing that can damage Nanovoid Shadow Wraiths is Hard Light, so the Holdarans must use Light to defeat the Darkness!
There are 4 types (archetypes) of weapon that can have 2 modes allowing them to deliver both melee and ranged attacks.
Weapons will exist in many different qualities and capabilities as they are crafted from components with different attributes and materials, so every weapon is unique and can be upgraded by the player (this also applies to armour).
[1] Gun Blade
“Fighter skills”. Focus is on short range combat.
Ranged: pistol
Melee: sword
Defence: shield
Special: cutting/prising/breaking things open
Attributes: SEN/POW - powerful melee
[2] Machine Bow
“Ranger skills”. Focus is on long range combat.
Ranged: bow
Melee: axe
Defence: deflect
Special: long range activation
Attributes: CYB/TEC - fast ranged
[3] Power Staff
“Cleric skills”. Focus is on AOE and indirect combat.
Ranged: grenade launcher
Melee: spear
Defense: shell
Special: powering equipment
Attributes: SYN/MEC - defense
[4] Rip Claw
“Rogue skills”. Focus is on stealing and support combat.
Ranged: “hookshot” – barriers and Glowstone removal
Melee: claws
Defense: catch/reflect
Special: hacking/trap removal/door opening
Attributes: BIO/AUG - overdrive
Holdaran Armor
There are 4 armor slots on a Holdaran:
Helm - head
Chestplate - body
Gauntlets - arms
Greaves - legs
Armor Attributes
Each piece of armor has the following attributes:
Armor Value - the amount of Physical Damage the armor will absorb
Elemental Alignment - Pyro etc
Elemental Strength - AV resistance to elemental attacks of closely aligned types
Combined Attributes
The armour that is equipped combines to give the final armour attributes:
Armour Value - sum of the AV of all the equipped armour
Elemental Alignment - average of the elemental alignment values weighted by their elemental strength
Elemental Strength - average of the elemental strengths
Halo Effects
As Holdaran armor is an elemental energy field rather than just a physical barrier, it can provide Overdrive Actions. These are generally AOE effects that are offensive attacks, defensive shields, or buffs/support actions (e.g. energy transfer) to other Holdarans within the AOE area for the duration of the action.